In this crucial chapter, your decisions and those of all your fellow players will shape and form a world from nothingness. You will also create your Character, a representation of yourself in this world. Finally, a quest is needed to send all of you off on your remarkable journey.

To build all these things, you’ll use nothing but words and ideas. The GM will guide you by offering choices and asking questions to clarify details and to set them in stone. At the end, when the dawn of its first morning kisses the horizon of your new-born world, the game can begin.

First, let's take a short look at the prerequisites for this. After covering the topic of real-life preparation, we'll cover the limitations of this game. Although everything is theoretically possible, a high-fantasy setting works best for your world. Lastly, there are a few things to consider when creating the fantasy Character of your dreams.

When everyone is ready, it’s best to go through this chapter together. If you are in a hurry, skip the preparation and jump right into to the birth of a spectacular new world in the Creation section.

Preparation

Real-Life Preparation

Here is some advice to prepare a round of Satisfiction for you and your friends. First, it's time to dispel the assumption that the GM is responsible for every single detail around the play table. Don’t take it all on your own shoulders, GM!

Instead, as a group, you could:

Before you head out to create a fantastical world together, make sure you can access the rules while playing. It’s best to follow the course of this chapter at the start of your first session. The only things that really need to be printed are the Character Sheets.

Pack spare paper, lots of pencils and dice (at least eight 6-sided dice, better five per player). Finish off this little collection by adding an eraser or pencil sharpener if you can find one.

That’s it, you’re ready to go.

High Fantasy Theme

This game has been designed with a (high) fantasy setting in mind like it is known from the famous The Lord of the Rings books & movies, the Tales from Earthsea by Ursula Le Guin or The Name of the Wind by Patrick Rothfuss. These are only some examples of a cosmos that expands as far as Alice in Wonderland and further. I’m sure you have your own opinions and preferences when it comes to fantasy, but what’s important here is the common ground of all these worlds.

Any setting of yours that roughly follows these principles will work well with the rules, while a science fiction or modern setting may not (because of it’s firearms and smartphones). I don’t want you to stop trying, by all means - go ahead. But there might be some difficulties involved.

If you need some more setting inspiration, take a look at these short teasers for elements of fantastical stories. They each come with a twist that makes them more interesting.